
Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth
<a href="https://news.google.com/rss/articles/CBMiogJBVV95cUxQRmNudUtlOW1QQU1jZkpyMWpicWFaV0tKN2ZqTnFIYS1uNjM4RzlwOTFXcXlzaUJsYnpGYmo2V053Mm1VVHFzR2hmNVJNenhBd2lFRmhzaG14akEtZUgwa3BqcTBENENUczVxVWkyaml6Mms0bjJkdXJwZVJONXY3RmdhSGdkY2FfYTBXVmgyamtfQkdKSnZFYmhCSlNVSlpISlZFNFZrOVp3Z1lKR2FsbDVPUXVXRl9KTXdvX3llZFRjUHdKSTRya1gtSVRPd1QwSmdUaUV1Rlg4bEExeW1TVFlBMllaTEd4NDQyTmFZaUpFZl9qcFIxdFZDMnR3RXNWOFFUbDNmMG5RMkxpa0Q1V0ZZclJmWWp5emJzOTJnWTVpdw?oc=5" target="_blank">Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth</a>&nbsp;&nbsp;<font color="#6f6f6f">Tom's Hardware</font>
