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Category:All HeadlinesWorld & GeopoliticsMarkets & EconomyTech & AIPoliticsSearch results for: "The influence of gamifica" (30 stories)

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The Impact of Gamification on Workplaces
Lead StoryCIOReviewgeneral
1d ago

The Impact of Gamification on Workplaces

<a href="https://news.google.com/rss/articles/CBMiswFBVV95cUxOWEQ5RW1fVkZSdlA1MHVBbGlUZFZ5N0drcXdQRlBzYktwTUFvbzJyd1hCSHlrUkVYdzJBNVV5VkQ2N3NQRFotaFR1ODlMZjNZcU9Ba0RnUlR6TkJ3QXdSQUZjdXhqUzk1a1lsYS14ZjcyUEl1SVlkaUs0TmhLeFhGQUxSOUR5bVdHVnpXOHc3R2FYWW9FZzNNSHloRlRRZjNiSGhERktWdWhiZGhqV0RGNy1Kcw?oc=5" target="_blank">The Impact of Gamification on Workplaces</a>  <font color="#6f6f6f">CIOReview</font>

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Search Results for "The influence of gamifica"

Updated every 3 minutes via FreeNewsApi, GNews, Currents API & Google News

29 stories displayed
Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling
Naturegeneral

Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTFBqOVE2endGX01sYzlqMERUUmw2TnZwN3ltQ0xKZ1BKMm5qQ3oxc3ozVjlmMHBTT2VfeExPTGhyZG5fV0NKNEYwU19aUTdZZVBOMFFMdENUWlVxOVMwWFdV?oc=5" target="_blank">Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling</a>  <font color="#6f6f6f">Nature</font>

Impact of gamification on student motivation: a gender-based moderation analysis
Frontiersgeneral

Impact of gamification on student motivation: a gender-based moderation analysis

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxONnZ1Tm0tMXZab3JyQzhSNTY1U2lCNWdKbE5VLURwQmJZRGRReVJjc0FMN25JVnRCSjU3cFZzMVFYaDQxamVRNWh6MlVpcGhJbGZCTVMtOE9NV29ianRzZ0VBWC1LdkVCVnFmQXo5aXhVZGRDVTZUSTZPNnNEOHdYNFNzTUVjTWZOOVFwWGd3dmk?oc=5" target="_blank">Impact of gamification on student motivation: a gender-based moderation analysis</a>  <font color="#6f6f6f">Frontiers</font>

The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness | Humanities and Social Sciences Communications
Naturescience

The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness | Humanities and Social Sciences Communications

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE02TlU0UmhTTTFDVWlKQVZrVkxRNkMxQmhYc1NOd3B4d0p2dS1GN2xQblVLd1RvY2hqc3ktYU1uekJrWEJaTlBwMUY2c2JfWHJYZW5xdTdmTzVBQkNKLXhz?oc=5" target="_blank">The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness | Humanities and Social Sciences Communications</a>  <font color="#6f6f6f">Nature</font>

New study reveals how young people are influenced by gamification features on Snapchat
European Digital Rights (EDRi)world

New study reveals how young people are influenced by gamification features on Snapchat

<a href="https://news.google.com/rss/articles/CBMiswFBVV95cUxQSjZsQ2FRbzNzOXV6aUhBQ29sS1VpQVZRTWtWTEsxVWROS01mYXU0dU9taFFSa3hjSjJYMWppQ2VGOG1mejFvcUxHaFo5M3dwTTdZNkVQNXRKX29jdEpnMXBBeHp6Y1NRV0k5bkxVMkpmWFhMZ0tYUHZxeVA5SXVHUHp2aWxUSmgzVWlESXJZU001M1lKY3FnRTVjY2ZCRElXVXJjbGNjcHd6VG9vSmtQbEE2MA?oc=5" target="_blank">New study reveals how young people are influenced by gamification features on Snapchat</a>  <font color="#6f6f6f">European Digital Rights (EDRi)</font>

The influence of Snapchat’s gamification features on young people
Bits of Freedomworld

The influence of Snapchat’s gamification features on young people

<a href="https://news.google.com/rss/articles/CBMirAFBVV95cUxNaE4zektEWEowN2V0RlJ2OUdLN0ZLM1JZM0FQUHRWMU80VTJ6SzVWcDlGRW5meFgzTGt5ZkR0YVBaV195N0dZSThfei03bUpCNnVzVVlLNWZrOG9sY2V6cWN0cXNVb0dvT3YzN1pxRzJkdkhHcDlmb0pvOXY5RXlpTERaWGN5MDJqVjFLY0pEektOZGhPejBtS1VEbHBha2V5NHpfc2hjN2dUSVZP?oc=5" target="_blank">The influence of Snapchat’s gamification features on young people</a>  <font color="#6f6f6f">Bits of Freedom</font>

Gamification Revisited: New Experimental Findings in Retail Investing - OSC
Ontariotech

Gamification Revisited: New Experimental Findings in Retail Investing - OSC

<a href="https://news.google.com/rss/articles/CBMixgFBVV95cUxNa2NRTm5FaWs2NHlTSlVMcktrajBHTFo5eDFBSTRjbGlZeUlaWHdtMW5IY0RncFV0OG1pSUtwS3Y5SUxnbmxyUXVJamFhQnNDWjRRVjd1R1BoaGdidHdjdkpMWWJVVzFXZE5MUVl1QXhrdW5BUjZPZFJUc3JFQlFCdUNScHVaTTJlcUtPX1NiX0lFZHc3S3JkVF9qUXR2RlhTYUZKRVBJdVZzTjFvUE5YN0NrVmQwbl9PM3ZKaUwtVklnWktaRWc?oc=5" target="_blank">Gamification Revisited: New Experimental Findings in Retail Investing</a>  <font color="#6f6f6f">OSC - Ontario</font>

Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations
Naturegeneral

Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE03X2F5aTl3d3FHX0NFNU00SU1VbDgtVVA1OFEzTG10SlNIald6SVIzc2hiMWVxQXcxUmgxVFcxOEVtMkp6ZDJfUnYzbFdtazJGQklMeFhDcDlrMlN4eTJn?oc=5" target="_blank">Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations</a>  <font color="#6f6f6f">Nature</font>

Gamification and Retail Investing: Positive Use Cases and Mitigation Techniques - OSC
Ontariotech

Gamification and Retail Investing: Positive Use Cases and Mitigation Techniques - OSC

<a href="https://news.google.com/rss/articles/CBMi1wFBVV95cUxNenpIOW02eUxiMFdnQ2Q2NExCd3VCbGNDR0xzYUFLSVhQM2U2YmpKQzRWTjVhUFpBV2tQcXZIUWJHQ0lvLWJWbUxDcnBHNUZSVTJOU1ZUdl96d3VKTGg1eUlGQzFtX2NZV1JRMjFGdXpPaFBHU3ZDeTlBd0hZMm5lSnhVLVZVeUNUMFBCMFZlTzU4R3A1c2dmWHVlWng4REI2RGVhdzN4Y1VnQXMtY0d6TTZIR2c2OHphOGtnbkFlNVk2NV9qT2k3b3hteS1sR3RqUzI3ZXFHWQ?oc=5" target="_blank">Gamification and Retail Investing: Positive Use Cases and Mitigation Techniques</a>  <font color="#6f6f6f">OSC - Ontario</font>

Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention
Frontiersgeneral

Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxNTmY4Qk9TWjVfVHZhUDVZQTJnWW1wOTBJSnhyOUM5MmZCbC03T2pHd0l4UnBWcUlTNzZZR2ZhUU5qU2p1cFB6Z2VxVVVLVjFvSjk0RUVkN1JBQkRkQ0VscnhfTlVfeW9EUFNnUHBSYmpGNnRtZEhUcWlGSHR6Rm1mY1dnTFRyd0hUMk5IcnpWVTVXQQ?oc=5" target="_blank">Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention</a>  <font color="#6f6f6f">Frontiers</font>

Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis | Scientific Reports
Naturegeneral

Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis | Scientific Reports

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE5rcWRTc1BRRHJqclhLOExFQU9PMnFLYllaYTduZnNveTEtdGhYaEVlWWg4dEVwNEREcEJvenpvM1pmdU95ekZRdFlzeFJvd01ORlFON1hGeFBsU01pTUY4?oc=5" target="_blank">Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis | Scientific Reports</a>  <font color="#6f6f6f">Nature</font>

Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting
Frontiersgeneral

Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxNNHJoa0xwM2NGajZrVGI3TFdWdmo3RzJNbTVZQzh1OTA4X0FDOGdNWTZ2OExCT0VNQTJkQ3hZX2ZiWXR3dHVBMFF1TTN3NkZaNUZ4UHBiQkFNaDJYaS1OdmJNMWxmNmFFajN5Vng4MlgzMm56SmVQTkJPZ1F3UkFQeWRTTDhIVVlSQmF5SExPVXd6dw?oc=5" target="_blank">Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting</a>  <font color="#6f6f6f">Frontiers</font>

Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes
Naturegeneral

Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTFBhQzhXTUpvbC1SREgwazRlWFhXWEJBUVhvbHlzaE1uQ0ViRWpXUUwxSmZJNTUwVDdnZUU5V3YzeFAxZlByYzhMTGJiSlBQQjB2MEFXZDI5REdUN2REdmlV?oc=5" target="_blank">Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes</a>  <font color="#6f6f6f">Nature</font>

The impact of work gamification on Chinese employee creativity: a moderated mediation model
Frontiersgeneral

The impact of work gamification on Chinese employee creativity: a moderated mediation model

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxQZkhONUZ0M0c1YUVXMy1pRnVqTnkzcjZEaGRZSGk2VHdZNkFSZGZiTXlrY1dpSlc5U3FhUE93c1pYRGtwcERGZ015ZTZEZUdOQzZkOV9JQnVvckFPRmZyVDBlckd2NEtobkpFektVcnQzS3p3Um5pbXo4cTFLQVJlQ3NyN3Q4Q1BmMjF5bmNQT21yUQ?oc=5" target="_blank">The impact of work gamification on Chinese employee creativity: a moderated mediation model</a>  <font color="#6f6f6f">Frontiers</font>

Can gamification really enhance learning performance? The importance of balancing gamification design and content quality
Frontiersgeneral

Can gamification really enhance learning performance? The importance of balancing gamification design and content quality

<a href="https://news.google.com/rss/articles/CBMijwFBVV95cUxQdWlndTlhdVBUOVc5YW5Nak91TkZmWnh6anVBdS03VmdmTjd5T2tYRktsT3JEVzYwQlVmX1BoNVhGM2E1WEVxaU01cW5MT2hIaUF4dEJ2MDBrdVRDVVhweHFFdWZMd2hDeFhWdElWUS1PdG1GcWZFN3d0Zl9qQVpMZnc1ckZ3MmRwUTZUNU0wWQ?oc=5" target="_blank">Can gamification really enhance learning performance? The importance of balancing gamification design and content quality</a>  <font color="#6f6f6f">Frontiers</font>

Gamification in digital education: engagement, retention, and equity assessing the transformative potential of game-based learning in virtual classrooms
Naturegeneral

Gamification in digital education: engagement, retention, and equity assessing the transformative potential of game-based learning in virtual classrooms

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE11RFdBX18xbnZ4TFZZcmE3eDFqWWctd1VOalRaRzR4ZWdPbHlucy1oaHg3N21vWVBJNUhya1kyRi00WnA5eWpzUW02eWduUWM4cjFOYTQ0cW9Fb1dQcklv?oc=5" target="_blank">Gamification in digital education: engagement, retention, and equity assessing the transformative potential of game-based learning in virtual classrooms</a>  <font color="#6f6f6f">Nature</font>

How gamification affects switching behaviors in the mobile-commerce platform: the role of customer engagement and switching cost
Frontiersgeneral

How gamification affects switching behaviors in the mobile-commerce platform: the role of customer engagement and switching cost

<a href="https://news.google.com/rss/articles/CBMilgFBVV95cUxONjI0Zm5KdXdXdmNlZGEyYzMwLThCT2xRYmtwWlltR19RQkhaSUVEMVlqRHFRSFVncnBFenJXMTYwSkQ2RWF5WVkycjJNbVRWU09TVnJDNl9iSklsMzcxcy1JMk96Z21fLTRkU0cxaGc4VWNIVm44T1o4ZEpHNnlWT1ZfaG9xVS00Yl9OUXBrc0lMY2ZLalE?oc=5" target="_blank">How gamification affects switching behaviors in the mobile-commerce platform: the role of customer engagement and switching cost</a>  <font color="#6f6f6f">Frontiers</font>

Impact of gamification on school engagement: a systematic review
Frontiersgeneral

Impact of gamification on school engagement: a systematic review

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxNYzktTHl4ZmNyeGJvT2tYRHVBck5KNWEzRm01dUFDbGN4MVhxLUtCaGg0TXJnX2FINmRuXzJrOGU4ZE9hdDJNVEVQYU0ycHc5N0NFM0JraW9pbVZqUVZ6WEhLcVhNMTdWNFlLVUpOcFRIY2ZRVU9hZ0FVMDZqVGF0MHVMZDdkTTJZeGVVQjQ2alY?oc=5" target="_blank">Impact of gamification on school engagement: a systematic review</a>  <font color="#6f6f6f">Frontiers</font>

Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Naturetech

Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE51TXJ2Z3Nod0xyZ3JLYlNUZldGZ185SVZXcklzdFRhbmlUYUdUVnZkel9NOEVRQ3BBYkViN3E1LU43Q1EwaC1RZGlBa3dMQlZLbUYzMkhfOWcxWXVldHc0?oc=5" target="_blank">Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR</a>  <font color="#6f6f6f">Nature</font>

Effects of gamification on the engagement and translation proficiency of the Chinese EFL learners: a case of Quizizz
Frontiersgeneral

Effects of gamification on the engagement and translation proficiency of the Chinese EFL learners: a case of Quizizz

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxPamRGUks4STRYclAwZFNpbHhBV1RGbG9IN3BOUTFTWkdYTkpXODgwZEs0ZFJfdEJ0V3NrSjRXSTBnc3B6Nmw5OUNsU29ielBBNXlORG5HRWViX0F3NG1DM21wRmN4X00zcnNodFRLMFlQMExFbnNOSmxVSXRsNGxSMGlKbzUyb0hpTlN0LU80cmlHdw?oc=5" target="_blank">Effects of gamification on the engagement and translation proficiency of the Chinese EFL learners: a case of Quizizz</a>  <font color="#6f6f6f">Frontiers</font>

Going ‘Above and Beyond’
University of Central Floridageneral

Going ‘Above and Beyond’

<a href="https://news.google.com/rss/articles/CBMicEFVX3lxTE1nUHdUNnZBcGhObVJLc0VwVW95ajFZSnZBanFwMWVRbkJwMHRMX1BpS0tjMjNvOXVXbUNjaWs2allKeERadHF0enBXRUJjTGJ3M3lhRzFHZWRaOUJIaDhub3dGZlVKVU9uTW9VREFhT2s?oc=5" target="_blank">Going ‘Above and Beyond’</a>  <font color="#6f6f6f">University of Central Florida</font>

The role of user participation and psychological distance in consumer brand attitudes in gamified marketing
Naturemarkets

The role of user participation and psychological distance in consumer brand attitudes in gamified marketing

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE40N1lReU51VmxJWlBteGxXTXF2U21EaTRRV1lISVE3TGFFNFJ0U05FZXpQYlJkbUdyTHZuV3RsbHpKbEpubTlmTHhGTTZPUmJZdklzeXJNcF9LMFNKTGZR?oc=5" target="_blank">The role of user participation and psychological distance in consumer brand attitudes in gamified marketing</a>  <font color="#6f6f6f">Nature</font>

Understanding the impact of gamification in corporate learning
Chief Learning Officerworld

Understanding the impact of gamification in corporate learning

<a href="https://news.google.com/rss/articles/CBMisAFBVV95cUxQTUVzYVpOQ1pOR1NKam13aXI3c3ZxcGg1NHFwQ3ZQVzllZUU5NE56OWJJdFBJVHRydUR6dXloWFhJWmZfVDZ0SVh1TXRjV3JsbW1ZU1dYMzhybnBaQ1ZuVVY5VDRvY3ZUcUtMRnJGNDBCbmstcUdlMnVWeWJiUjRYZzV5M0V6VVB6dHhPR21lbUZOWWt0ZTBRa1QtTzVIN3RFNlF3Y3FicVhELUxyUkNOcA?oc=5" target="_blank">Understanding the impact of gamification in corporate learning</a>  <font color="#6f6f6f">Chief Learning Officer</font>

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
Frontiersgeneral

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxPUF9uaTdOQlNPczFMakM5aGhLd2dDVW55R2ZpeFZIUkdaSWdrLUtIcnVTalhLYkQ4b2pod3JmS245WFBFaHR5SnNqcWF3RUVTYzk5SlE4MHZCUWNERlc2NTlTbXNBTTJBU0V5T194UFROdHdMSHdJYktDYWl4MkU1QXgtXzFHLWFKNnlHcGRLdUhUQQ?oc=5" target="_blank">Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis</a>  <font color="#6f6f6f">Frontiers</font>

Gamification in digital environments and the development of teachers’ digital competence: a systematic review
Naturegeneral

Gamification in digital environments and the development of teachers’ digital competence: a systematic review

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE9ydHl0Z1FRQjRqLXdWYWE5dXJUZmZKbDFtcmRYeklCMzZHSW5iZjNsZDlVSGVrdXppZzRIUk9qSHlWRjFiODRYeHF4cWYzVFUtc2JsdEEtQUxpSllNQkFF?oc=5" target="_blank">Gamification in digital environments and the development of teachers’ digital competence: a systematic review</a>  <font color="#6f6f6f">Nature</font>

Exploring the influence of gamified learning on museum visitors’ knowledge and career awareness with a mixed research approach
Naturegeneral

Exploring the influence of gamified learning on museum visitors’ knowledge and career awareness with a mixed research approach

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE1UaWpNSkxoOTdsU2FuSFJCX3JBbmV3VEp4Y1BiWFNtMHI4REFNcElaNVlQYVd2THhrVE1sVGpiUXhHVVluai1YdnJmcG4wYzJMM0QzWE9faGMwZThyTUdn?oc=5" target="_blank">Exploring the influence of gamified learning on museum visitors’ knowledge and career awareness with a mixed research approach</a>  <font color="#6f6f6f">Nature</font>

The impact of AI-Powered Gamification - Observatory
Institute for the Future of Educationtech

The impact of AI-Powered Gamification - Observatory

<a href="https://news.google.com/rss/articles/CBMif0FVX3lxTE5aNHMxdnhsaW5OUEFRZHpwcWxnQmUzaGhIQ2VXYlVJa2xacDEzUFU5dngxMzBoeENMWWsxUUFGdUlVX2M5MHluckJjMUUwbzJqZ3JFTnpabE9wOUd1Q0UtZ3M1N3NGRmJGRk5menNmM1djV2Jia21nRUlsdlY5THc?oc=5" target="_blank">The impact of AI-Powered Gamification</a>  <font color="#6f6f6f">Observatory - Institute for the Future of Education</font>

Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior
Frontiersgeneral

Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxNODhrLUprLVh1Z01USDN6NVhfS05yNjd0c2ZWalBRSGp0Yk9wWVROZUk2bWtCekxxbFQtRmVJV185MXp0X2N2Y0VEVHhWWUx3WmI2enN4N29RbjQ3MUJuS0N3Sm82RFMxUDlLSUJmX3B4aXU1d25Bd1JIYTlWMWtMc25MVm9GNEgwdDN0ZG5ZcGlmQQ?oc=5" target="_blank">Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior</a>  <font color="#6f6f6f">Frontiers</font>

Gamification and motivation in adolescents. Systematic review from Physical Education
Frontiersgeneral

Gamification and motivation in adolescents. Systematic review from Physical Education

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxOdEpqQkNDM3U2cWRrakQxRDl1SHhtZEZkSDVFSGxTVHlFM3pHVWFiakluRXlNRW1LZUNGWVZEeUNfaW1adFFRZVBvMy1RV0dqb01vT3JaSFJPVWxjMDZNeFJwS0ZCQy1qQVE5TURLdVNkYkxOTnFmVDJsMmFQWVRlRnlVaGRlZHNBb09LX09tYWgzUQ?oc=5" target="_blank">Gamification and motivation in adolescents. Systematic review from Physical Education</a>  <font color="#6f6f6f">Frontiers</font>

Expert consensus on gamification strategies for ICT courses in higher education: a modified Delphi approach
Frontiersgeneral

Expert consensus on gamification strategies for ICT courses in higher education: a modified Delphi approach

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxOT0ZhczYwWUU1ekJYb2MwMGowbC1KdHpXT1hjY2dQNm5pSXZWZnZDb1BFWU5OaFNwckJkZWFjaVgxaDVqbkd3Mm0ya19za29SYUZiU3lUZk9YTjZjVDFuYnM0WnNFdlRTRnk1aUpERmNqa0ZxWGdHamxhSDVURHFaUlk2d3VQUmlMcUt0NlRJQ2c?oc=5" target="_blank">Expert consensus on gamification strategies for ICT courses in higher education: a modified Delphi approach</a>  <font color="#6f6f6f">Frontiers</font>

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