
Obsidian game director is sick of hearing bad takes about the state of the studio: 'The through line from KotOR2 to our current games is pretty clear'
<a href="https://news.google.com/rss/articles/CBMilwJBVV95cUxNLUlrdUdQNWo0eG03dFp2bmx5WTEwUTZaU0cyZzNMZk5HUktNVG1yUXhEWFJIeV9ZM2t4d1c4Z0twNC1HVlpKTEVfV2VVX0FMbVExQU5tX1ktU1V6U3pEd21qS0VQdkpINGZBMlhhLUdRbm4zWWhnWEpHZkliVktPclZDckZtQk1qNW9WWXkzY05uelJqdDlWU2JVZUhYVmhVa0lkQzUtOFh4ekpfN215YjhkeDQwOEpXWDY3VEZPSVJxQzd4V2N1M0xRbEpJOGJSZ0hlT3RxdnBzb3Npdndib3ZsTkxEMDNaaHV0aFhNcXpiLUJLb2VUejZYeTlFRjY4enBhUWY5bXNnVWJFU1BfOHBLRzhjckU?oc=5" target="_blank">Obsidian game director is sick of hearing bad takes about the state of the studio: 'The through line from KotOR2 to our current games is pretty clear'</a>&nbsp;&nbsp;<font color="#6f6f6f">PC Gamer</font>
