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Category:All HeadlinesWorld & GeopoliticsMarkets & EconomyTech & AIPoliticsSearch results for: "Our Interview With Tim Schafer" (30 stories)

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Our Interview With Tim Schafer About Unionization At Psychonauts Studio Double Fine
Lead StoryKotakuworld
3d ago

Our Interview With Tim Schafer About Unionization At Psychonauts Studio Double Fine

<a href="https://news.google.com/rss/articles/CBMiswFBVV95cUxNZUw0eS1lUWoxSmtKcGdQdzZpQWwxb0daWmVzQXdkeHpIVmc3SUZ4aHFoNzdQU2N5SUZuVjJadEdIVkt5RGpvdHlzMXVKRHBYT0paNVpwd2Z6WHhXalB0aWRRVFNvLUh4Vm8xOXltSmlxQWpTVEpnM3JtRU9sdjF1QnNyZHZGbTIyRG93UjZSMnAzMjhCdnA2eTZyVEFMSzh4RkhiYXY2QktERjdRT1hvUFNlWQ?oc=5" target="_blank">Our Interview With Tim Schafer About Unionization At Psychonauts Studio Double Fine</a>  <font color="#6f6f6f">Kotaku</font>

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Search Results for "Our Interview With Tim Schafer"

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29 stories displayed
Tim Schafer Talks Microsoft Split, The Current Volatile State Of The Industry, & More In New Interview
mxdwn Gamesgeneral

Tim Schafer Talks Microsoft Split, The Current Volatile State Of The Industry, & More In New Interview

<a href="https://news.google.com/rss/articles/CBMixwFBVV95cUxOeHlHMlZoWGZ4ZG91X0liMmhXNWdza0JSeFpvR2FHdXIyakt5cm1TektTeEZvOEdKYmw2Q0VjVGEtdjJUUk1YX2ZvanI4OThVTERKRDdnelB1ODd1SDNnMHRoaWJ5b3ZCVzJFdUItQ2VfNF9wUTNNQUszLUlBeGlzdlNwV09OYVFzek1MTTNBWWNHTW1aMmw5RFRlbEhsY00zX1NnMjlFUkxmU0pGRVpmX2JOV2RtajZLWFZBZ09iS1JBMDM2cndr0gHMAUFVX3lxTE9tVmMtY2QyU2t4TlpJZ1drbDVjVzF1ZFhsaDVWOWxTaURFSFRlQjZDNjdUc3ptNjdUT294MDFnSllSTGRGNWU1dExtQV9lWEUwdnV5TzJYcHZPOHM3VnlKc2dremlJcklqSDRiRHd0c1JVcHpKOEFBZFVZWk5LV3B4TUcwRzVZOER5N1ktM0d2YmdqYTdkMXctVUtrZTdZR01hZFBfNS1IaVRQRmpFY1haV2cxZzg2UFFLbjVYX2JPVWhBV29wRkZYZF9qTQ?oc=5" target="_blank">Tim Schafer Talks Microsoft Split, The Current Volatile State Of The Industry, & More In New Interview</a>  <font color="#6f6f6f">mxdwn Games</font>

How Double Fine is charting its destiny outside of Xbox, starting with a Kickstarter campaign | Tim Schafer interview
GamesBeattech

How Double Fine is charting its destiny outside of Xbox, starting with a Kickstarter campaign | Tim Schafer interview

<a href="https://news.google.com/rss/articles/CBMi0wFBVV95cUxQcUNLVG5CcWtya21ESGVVVi1LWWpWMkVPWGUwMjFlVDhFdXcxeGNXQ0gydTF3VW9odTBYeHYxSmxSMHlIaE9FSEhGNVUwRXZieTBtSEZucmFxN29Ca0FrVG9mUDg0bTdVSVdTZ0hubmJzbFpQS1R6WXRKRFJ4Y0F0alZFaHEzdGtZQVhNOVhfamJTbk4wNVh5RmxKUlI5c0NOSlpSNmNSdFQxY2JSZVlPX0FRUGZmM0E5YVBDYVhBMHhLSzg1WTZhajdEZFlHSV9BbE9N?oc=5" target="_blank">How Double Fine is charting its destiny outside of Xbox, starting with a Kickstarter campaign | Tim Schafer interview</a>  <font color="#6f6f6f">GamesBeat</font>

Double Fine's Tim Schafer on Games Industry Job Losses: "Someone is Being Greedy Somewhere"
Insider Gaminggeneral

Double Fine's Tim Schafer on Games Industry Job Losses: "Someone is Being Greedy Somewhere"

<a href="https://news.google.com/rss/articles/CBMiakFVX3lxTE81TzZMNDdINUg3OTREalE3ZWZnN2JyY1lmODdIVG42ekc2bnRqWFdMUjYza1NKTFdGbWR6amdOb1dDMXFaa1J6NDBpTmhXSDhUV2ZWSmtaYU9ScEk2UVA1ektHMDN0blR5alE?oc=5" target="_blank">Double Fine's Tim Schafer on Games Industry Job Losses: "Someone is Being Greedy Somewhere"</a>  <font color="#6f6f6f">Insider Gaming</font>

‘I just assume someone is being greedy’: Double Fine’s Tim Schafer says he doesn’t know why the industry isn’t recovering
Video Games Chroniclegeneral

‘I just assume someone is being greedy’: Double Fine’s Tim Schafer says he doesn’t know why the industry isn’t recovering

<a href="https://news.google.com/rss/articles/CBMi7gFBVV95cUxOb05iV0E0YTZmVGZFMlFJYzJPSnBuRXBwQ3pOOFRPMDFCenN5N2hCcFl6VHlWYV9ZN0h4UGpaV3I0UDBNNWZKNUtOdlZTZ3NLeGllUDRzUVZzRXdRQmt6bFk4WG5KNnRWZVU2ZEpxRzZnSWp6a1FaUVJBcmVwYmFhQUFhdDVRZk5ZbGd5SnJDckNhdS1Tam9KNGlWMWxrd1dfa3k2SmpiN3I5WDVHeGtyYTFqYUtEeFhFWThhNUVqaUFVNklia0UwcUtPNGIwX1dvX3drVjJKbnhoVFlqT01QeFpyTGY4dTZITmJMV21B?oc=5" target="_blank">‘I just assume someone is being greedy’: Double Fine’s Tim Schafer says he doesn’t know why the industry isn’t recovering</a>  <font color="#6f6f6f">Video Games Chronicle</font>

Tim Schafer Calls Double Fine Leaving Xbox A 'Creative Awakening': 'Asha’s Not Going To Shoot My Dog'
Kotakugeneral

Tim Schafer Calls Double Fine Leaving Xbox A 'Creative Awakening': 'Asha’s Not Going To Shoot My Dog'

<a href="https://news.google.com/rss/articles/CBMiwwFBVV95cUxQWGRQQlRGaHE3bVRucXB4VERSUzk4SnJ2akZfNkFxSWxRNWdMMGh3Z0RKNXNNbjJ0VkFXZEJvc1FEdEdFcFpLY0ktSURFWmRrTERFYlJXZE1qV2lIMlhEUGcwT1NmSkFJbkFfX0ZaRXVZWjVlQmxUWExCQXpXUTJrZUkyZnl4NjhEaGc4MHo0N0p6Q2hUSkkzZWFVS3F2Vy1VVjVDanhqX3JCZXF2NXRCYjdoOEVIS0NERXoya1o1Rll1MEk?oc=5" target="_blank">Tim Schafer Calls Double Fine Leaving Xbox A 'Creative Awakening': 'Asha’s Not Going To Shoot My Dog'</a>  <font color="#6f6f6f">Kotaku</font>

Inside The Mind of Tim Schafer
Game Informergeneral

Inside The Mind of Tim Schafer

<a href="https://news.google.com/rss/articles/CBMidEFVX3lxTE5mWXFEeXJuVTJMQk9lSlRwaEtKVEt1U1pxWHl0RkY2YjVEM1lROWFsMzhoX0Jab1N6azF1SF9ROXkzdm9tN3ZHRG5fYlIyMGRkMlNLNEhRVFRkNXItWTZwczJ0SGZYSEZrMWF4QWxkR2RSODJr?oc=5" target="_blank">Inside The Mind of Tim Schafer</a>  <font color="#6f6f6f">Game Informer</font>

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next
IGNgeneral

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

<a href="https://news.google.com/rss/articles/CBMitgFBVV95cUxQVzNWanozR1Babkk3anJ0dktwRFNmbTBEcjBPcmxkU1FEbmowQjk3SVZjVXBNTXhEcFZCd25HamVYMWstbDNod1dQcG5EY2U2ZlBCUllpMlE3VFVSck83c3ZEVTNJTkFMc2xEMC1fSGtRLWx0aHI4QnNoS05hcmt0QnZWd1lDN2JWemxJX3lpOGluRHBtY1l2YkZ0a0hEeWNJTnhydFJKY2ZrMEZLZWdwbWl5Tmo3Zw?oc=5" target="_blank">Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next</a>  <font color="#6f6f6f">IGN</font>

Tim Schafer: 'There were so many occasions when I thought my career in games was over'
The Guardiangeneral

Tim Schafer: 'There were so many occasions when I thought my career in games was over'

<a href="https://news.google.com/rss/articles/CBMimAFBVV95cUxNU0JpQzlNVHVRYzZuWlhkYUtLaWxaTzZPaFZ4S2ZVN1NES1hZN3ZXcFlzYnlVWURqQWdGTTZKbkl2d0cwSzAwVEZPVFgzSU5pcnpSLTZpOERBQnVQNnNxUmlPWWprUEVmdzIwc01JOFFUNmkyd0g2akRZdllfem9YdTcyaWtlUnFLZHRsSEhTWWZqcmdJZVd4eQ?oc=5" target="_blank">Tim Schafer: 'There were so many occasions when I thought my career in games was over'</a>  <font color="#6f6f6f">The Guardian</font>

An Interview With Tim Schafer
Varietygeneral

An Interview With Tim Schafer

<a href="https://news.google.com/rss/articles/CBMiigFBVV95cUxQeTExS2U1R0VGV0s2ZENCZEtKOEJWSGExREFQbE1KdWlySW9hb3V2RHVMQW93V1BQNVIzQXlFMS1RNUN6b0NpZ2J2MW9rLUROVjNNQW1zUlJzYmtwcEpHY09XNXJJaHc3RC02SkVNRGdtOFVzMHdwcDNia2lhYml5bEdnZjhacDIyRHc?oc=5" target="_blank">An Interview With Tim Schafer</a>  <font color="#6f6f6f">Variety</font>

Interview: Tim Schafer On Adventures
Rock Paper Shotgungeneral

Interview: Tim Schafer On Adventures

<a href="https://news.google.com/rss/articles/CBMid0FVX3lxTE9MbmwtQmVadzRfTjAxTDFwWHZ1MnJDQkJZOXJNWUE4emhhdVJEa0NmTkFMVDhGbDItaHZjVy1LY1psT1dJNFlhN0dQSW5wOWl0aUR3WXdRTEZiRjk4UVh3V0E0TnJXRUFfZmkxVHVpVHpmdjV5SmRF?oc=5" target="_blank">Interview: Tim Schafer On Adventures</a>  <font color="#6f6f6f">Rock Paper Shotgun</font>

Psychonauts Dev Now Owns All Its Games And Publishing Rights
Kotakugeneral

Psychonauts Dev Now Owns All Its Games And Publishing Rights

<a href="https://news.google.com/rss/articles/CBMijwFBVV95cUxOejlQVXVIS2xMaTJnTEwzRGxIODJXTkdGTFJjNXk4anpib0FYQlI5OUJHWmotbkRONThuLXkzSS1iTjVMY3hxTkF1cHpMTnFLbWNKSElaR2lEZUxySzUyZDVuQzZtVk5relA5Ukl3eExfRzFvVk9PUlZCZmtlOXpuQ0pBZUJIZ045YTlFMk4wSQ?oc=5" target="_blank">Psychonauts Dev Now Owns All Its Games And Publishing Rights</a>  <font color="#6f6f6f">Kotaku</font>

Tim Schafer: Double Fine Developing New and Smaller Games
VGChartzgeneral

Tim Schafer: Double Fine Developing New and Smaller Games

<a href="https://news.google.com/rss/articles/CBMingFBVV95cUxQaUk4SF94X1VUX3I3TDE3akZLeXY2RVhUNEZfc2RPMEx3d25kV0swVDNsekkwTS1rdG9ob1lhdzRtaV9SRXZodmxYSEo1S1N3TTRRZ291cEdwOHcxNjE0QWpoMjZhS2lKWEt5enoyZzlhc2xhc0w3TjZRTTNpVTBBdlFLX2pRQV96N3MzODdpbkpLZHhtaExKWWhoZUc2Zw?oc=5" target="_blank">Tim Schafer: Double Fine Developing New and Smaller Games</a>  <font color="#6f6f6f">VGChartz</font>

Tim Schafer - Kill Screen - Previously
www.killscreen.comgeneral

Tim Schafer - Kill Screen - Previously

<a href="https://news.google.com/rss/articles/CBMiakFVX3lxTFBzbGRGd0p3eWxjV05ZcElfZ3pJb08tSmJPanNTbDhGc014SVA3X1BnUlZvUjYwaVVBNklkWmZkcjlVTHNUVjR1OFhWR3R0anFBTFJsSGhFcFV3TEtiQzFlY2V5YTg3RDNNRFE?oc=5" target="_blank">Tim Schafer - Kill Screen - Previously</a>  <font color="#6f6f6f">www.killscreen.com</font>

A Very Brief Encounter With Double Fine’s Tim Schafer
TheSixthAxisworld

A Very Brief Encounter With Double Fine’s Tim Schafer

<a href="https://news.google.com/rss/articles/CBMimAFBVV95cUxPTEZmWmRwSlhiSkhIUFBBVzdZZnJtUUxqdGdBcXNlTHY3aHRvR1lYTUtjQmo4bXcwNVI4TVR2SFdiZEVjU1NqVEY3WGZLeTZEeTBfUEwzQk5MeFhUcnc2SjVyNWdJbzdrNm00VmkwX19TdDQ3ZHdPRFAwVlJKZ0JQcGgzVW41M29hR1RLenpUdWFBNkREdG0xdA?oc=5" target="_blank">A Very Brief Encounter With Double Fine’s Tim Schafer</a>  <font color="#6f6f6f">TheSixthAxis</font>

Tim Schafer on his game writing philosophy: "always punch up, never punch down"
NMEworld

Tim Schafer on his game writing philosophy: "always punch up, never punch down"

<a href="https://news.google.com/rss/articles/CBMisgFBVV95cUxOcDJVWkhjYjJId3dsRVdjbTl4ek5lcWRLa2pBSTVHX1BCR05XRFlBelRYc1lGQ0d2TjRJM242Q1JwOVM2RXNFTXpFVTVkdEh1QXNpTjRVUEZXemlPclhMLXRyU3o5aUUwdU9QRzVSQ3ZHZ2pXZ2IwWUtoNTNfUllzcmN0cGVqRnp0c2ZZeVVpSlU1TnlLRVVQaXU1Q2Q0VFpmYnJjWVJqcVI5T3dva3hhU0dB?oc=5" target="_blank">Tim Schafer on his game writing philosophy: "always punch up, never punch down"</a>  <font color="#6f6f6f">NME</font>

Interview With Tim Schafer, Double Fine Founder, on Psychonauts, Nintendo Switch, VR Games
Business Insiderworld

Interview With Tim Schafer, Double Fine Founder, on Psychonauts, Nintendo Switch, VR Games

<a href="https://news.google.com/rss/articles/CBMifEFVX3lxTE8wVDQzQjdBX0FobmNZdjE3THRLOUgzcnNKaTQ1OTRuX19lLUxmVENlX0tMc2JkQ1BnQkxWOUlBNml4V0V3UzVqcU12UXhidkdJVHVLbHMwblJIR0dfaGdSTUdVOEVNYzVqT19PVXduVnNIZUh0MjZIdFcwdG0?oc=5" target="_blank">Interview With Tim Schafer, Double Fine Founder, on Psychonauts, Nintendo Switch, VR Games</a>  <font color="#6f6f6f">Business Insider</font>

Tim Schafer Explains How Microsoft Acquired Double Fine, Says Psychonauts 2 Never Got Second Guessed
Wccftechtech

Tim Schafer Explains How Microsoft Acquired Double Fine, Says Psychonauts 2 Never Got Second Guessed

<a href="https://news.google.com/rss/articles/CBMivgFBVV95cUxNd3dBd2Q2cExKV2ZlVEVpNkdCbmhSMVZFVlRMV0ZKMWloYXlMTnRPMlRtWnBNSW1adDhVV0Y4LVpRcUJTOVFLQVUwSXNoMHFQakZGbHI1VXlNbnFTZWtZdFpwWkJVb0ZVZEZ1MXM2TERYajQ0MEQ3eXlBWTI2RkE0NzJqRkJuTWlMdVFMVFdmUjFxbjFKaF93OXpmbFV3azQ4WkY3ZTBacEMxRkdrV24yU1MyS3U0S3lyVE42QWtB0gHDAUFVX3lxTFB6V0k4Rk90dEtGY1BBM3FidGJnUkh1WWd1LXROZlhWRVZQNTNpMmxRR3ZEMTNhT1pQcFhLbmg2WW0xSmFqT0FuaTB1bmFDTGhtSUhkdkI2SXFfc1VtRmJwaWM4aEpPZWxnUUNrSDVReElYWWJ3emVuT1hRLXJBZGNaSGRnVndPRENPdjVFQTBpZjN6Z29vR2pvZHBtb25xdUdGR0NodFpuOHJQdVZlVWYzUE4wQzRobjA3cExzbDd6N2MyOA?oc=5" target="_blank">Tim Schafer Explains How Microsoft Acquired Double Fine, Says Psychonauts 2 Never Got Second Guessed</a>  <font color="#6f6f6f">Wccftech</font>

Tim Schafer interview: Psychonauts 2, crowdfunding’s future, and staying nimble
GamesBeatworld

Tim Schafer interview: Psychonauts 2, crowdfunding’s future, and staying nimble

<a href="https://news.google.com/rss/articles/CBMinwFBVV95cUxOOTU0bFJFTGwwSndOajY1d3lnWmpsNlhsd0xiWmNMWTZYbk5xNUdHbFBKc1V3UVJybVJRRjJTU0RnNkxYWGpRdnRCUzdBVEtYbFhLSkU1VWJuVm1hMnp4NVdFRU5oZS1tWW96anVFQ1Q3T3NIZ1gydGVIZXphYk5jcmFsVlpYNW9MMGtKZHRLTWZJVzJGS25TbWJVN2hkTlU?oc=5" target="_blank">Tim Schafer interview: Psychonauts 2, crowdfunding’s future, and staying nimble</a>  <font color="#6f6f6f">GamesBeat</font>

I Helped Double Fine’s Tim Schafer Conduct A Donut-Based Psyop In Kiln , And Had A Smashing Good Time
Kotakugeneral

I Helped Double Fine’s Tim Schafer Conduct A Donut-Based Psyop In Kiln , And Had A Smashing Good Time

<a href="https://news.google.com/rss/articles/CBMickFVX3lxTE1yMlhIeURzdThTSVIzWlViMTRkRTRoaXdyQkxMQXhGU2NITEhHdHRKTzY4dF9faDE5aEVUTG9VTG5UcUVqRVRGNHltNVdFbFdSRTRnSzQ3RmxMVnJZdkwxVnc3M3NaS1RGRlRUQ0dvbkVpQQ?oc=5" target="_blank">I Helped Double Fine’s Tim Schafer Conduct A Donut-Based Psyop In Kiln , And Had A Smashing Good Time</a>  <font color="#6f6f6f">Kotaku</font>

Interview: Tim Schafer On Kickstarter, Passion And Dads
Rock Paper Shotgungeneral

Interview: Tim Schafer On Kickstarter, Passion And Dads

<a href="https://news.google.com/rss/articles/CBMijwFBVV95cUxQRnM4bk5pSVhyNmJxZWVKMFh3dFI5Rjh4eEZnNEFkMDJOR1d0SE9CbUhLTTBkQkRjbXdsLXFTMzBMa2Jid195cy1sUDl4Sjc5ZmRSV2RFdG56bHJnYkt3eEQ4WEdYRXpwR2hadjRZUEp3NGlEZTVMZ1V1ZmZhejh4eFRhOGpBYU1LNGs5bnlDQQ?oc=5" target="_blank">Interview: Tim Schafer On Kickstarter, Passion And Dads</a>  <font color="#6f6f6f">Rock Paper Shotgun</font>

Double Fine Is Holding A Live Game Jam To Fund Its Next Project
Kotakuworld

Double Fine Is Holding A Live Game Jam To Fund Its Next Project

<a href="https://news.google.com/rss/articles/CBMidkFVX3lxTFBKbGpyS3JLRVNiTWI4djJkX21YQTF3MkhydUhPMl9QYVk4R0NHWDdjUnZrUWZabnVOa3N1bjR4QWpFRks0WVNpVmxvQ05fME5qZ3dBazdhbnlBZnJSUzBxTnlMZzdhQk5yME5oOHZ1VzNCMG54RGc?oc=5" target="_blank">Double Fine Is Holding A Live Game Jam To Fund Its Next Project</a>  <font color="#6f6f6f">Kotaku</font>

What Is an “Indie Game”? Gaming Vet Tim Schafer on State of the Industry
The Hollywood Reportergeneral

What Is an “Indie Game”? Gaming Vet Tim Schafer on State of the Industry

<a href="https://news.google.com/rss/articles/CBMirAFBVV95cUxQZHg5TjB0NjlYdzRpS0Zia2pQT2Rhd2FQZFhlZTdWd3NISlFrOG5yNGhxSno3ZUNkQllySXpKWHNLX1VTMXdHVUZ1dFFCWkcwNFdQSGctSTRiSVZWbldCOGg0S1hRTTdEYVNMV3A0WUQ2QjBmRHRZZDItNmdVSDZsZ1pRbVFfbUpoQWxiajFXcXMzZWE0S01FNVN5X2hhS1hHSzVsZzdyRGx4bGhD?oc=5" target="_blank">What Is an “Indie Game”? Gaming Vet Tim Schafer on State of the Industry</a>  <font color="#6f6f6f">The Hollywood Reporter</font>

'Psychonauts 2' director: It's the 'Back to the Future 2' of video game sequels [Exclusive]
Inversegeneral

'Psychonauts 2' director: It's the 'Back to the Future 2' of video game sequels [Exclusive]

<a href="https://news.google.com/rss/articles/CBMidEFVX3lxTFBheVp5YnJ5UHp4allBUmpjRGtuM1h4WTQ1Mmh4Ty0ydlhyMmNNX3c5NEMzTTcyS1JqWmszbXZkc1J5bTBhTXJxaEN6QmtuSUQ1dFZhRTRmd2Zhckx3eFNlYURLV3d5ZDdyeXBrbEFQTUg5bzRz?oc=5" target="_blank">'Psychonauts 2' director: It's the 'Back to the Future 2' of video game sequels [Exclusive]</a>  <font color="#6f6f6f">Inverse</font>

'Full Throttle' Designer on Mark Hamill, Not Touching George Lucas
Rolling Stonegeneral

'Full Throttle' Designer on Mark Hamill, Not Touching George Lucas

<a href="https://news.google.com/rss/articles/CBMi3gFBVV95cUxNVmwzZmt0RXpLTm9zbXhKR3hxWjJ6bTA2Z2JsUGhlQ1lpal9jdDhUV1VYTnRHM2xmRC1tV2VibEtXWlNkcE5VYVJ0eS1NNHlkMXEteW5UR0N4ZThuc05DNmtET3dZRzVFYTZDRUZlSFRhUVY0M2tBeldpYVJxMFFPQ3FKekV3NXhKZk14NHFIUGFqUlBoNC03WWYtek12Rm81Z3J1VmEyMHc0cjNWX01vUHhjMkJIb3ZCYWVUekM1UzBSWWpRekt1c0FhLVZQd0E3dzBQLU9wc2hZbEg2TXc?oc=5" target="_blank">'Full Throttle' Designer on Mark Hamill, Not Touching George Lucas</a>  <font color="#6f6f6f">Rolling Stone</font>

For Tim Schafer, creativity is king
NMEgeneral

For Tim Schafer, creativity is king

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxOYVR2dC1SWEZyWkluMHgyMzd6WWN2QThqSkhYNHp1TE13RUVqN1l4TE40bERweGNiM051ZmZ3YXhyMWM1N0UwLUVqaHVoWl9VNDVYZTMyaFU4ZUhaT3Bib1EzZGdoc1FKVUZhc0szQnFfR1VhZDJ1ZzRuMkRIYXpFUmdRbEpxVzFoQTlhZDFnNVZUdw?oc=5" target="_blank">For Tim Schafer, creativity is king</a>  <font color="#6f6f6f">NME</font>

Game Designer Tim Schafer Says Creatives Need to ‘Fight’ for Their Vision
TheWrapgeneral

Game Designer Tim Schafer Says Creatives Need to ‘Fight’ for Their Vision

<a href="https://news.google.com/rss/articles/CBMiakFVX3lxTE1JdEd1OElXU3RldVFqbnZUZkRQV0llbHR5M29VanBrS1dlVjZLTWZia0J1bno0a2JRWWpCZmRSU2hUZ2t1WFJiandZR3JuR1I4SGg2Tnl5Z2xaWEJPV2ZTZFF1VzhadFVDMUE?oc=5" target="_blank">Game Designer Tim Schafer Says Creatives Need to ‘Fight’ for Their Vision</a>  <font color="#6f6f6f">TheWrap</font>

Happy Action Theater: interview with Tim Schafer
The Guardiangeneral

Happy Action Theater: interview with Tim Schafer

<a href="https://news.google.com/rss/articles/CBMimAFBVV95cUxPME1UTGNBQ2R2cFJKRW1TelhYOGlDeVp1aEFSazhONTVVREJtY0ZsS0MwekF5anVhQmZNOU1yeXkyMGRuSTBkZzRVai1YLVlZQzMxX2FqZDA3b0dIQlZiWWxiNWtERXlYdkhqVEpndndYNzV5Zl9DS2V1OXdrUlpsb1NnUC1kekhaSHdfQ01PSE1IMmFvYkdVTg?oc=5" target="_blank">Happy Action Theater: interview with Tim Schafer</a>  <font color="#6f6f6f">The Guardian</font>

Double Fine Boss Tim Schafer Talks About Getting Bought By Microsoft
GameSpotgeneral

Double Fine Boss Tim Schafer Talks About Getting Bought By Microsoft

<a href="https://news.google.com/rss/articles/CBMinwFBVV95cUxNODN4RFBrTmFFU2c3Y3ZQbE1TekFCbFB5WUtEV2c5dHBiOW1QN0JNY3FEdVBpQThQcXlCOXBxM2oyaUY0SXVFS2lVeER2cjItQ21jeUN2VHlyNnRxd2k2LVVTdTlqLTI2T1UxM1QwWlE2ekdtY1BhakpKT0YyMDZ1UEhvNTFwdF8yVTUxQVRfYmR3RHJublY0YWpxcFFXNVU?oc=5" target="_blank">Double Fine Boss Tim Schafer Talks About Getting Bought By Microsoft</a>  <font color="#6f6f6f">GameSpot</font>

Tim Schafer on the return of video game classic 'Grim Fandango'
Entertainment Weeklygeneral

Tim Schafer on the return of video game classic 'Grim Fandango'

<a href="https://news.google.com/rss/articles/CBMiekFVX3lxTE1vYXhEX05aZnEwemNxZVpxV2VZNEdCREtiYjMtVFpOUk45Vk5GdnVIQkR6UDJ4TnVUVG94WDI1TzFGSk1WY1plUnQ0OXZNTl84VHl6WnEzb3NpMnllMmhfbjFQblZ0WTU2TDF1cm5NSGJjSkRnbnVKS3Z3?oc=5" target="_blank">Tim Schafer on the return of video game classic 'Grim Fandango'</a>  <font color="#6f6f6f">Entertainment Weekly</font>

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