
AnyPS5 project reaches critical GPU milestone in race to enable running PS5 games natively on PC — 100% shader instruction coverage is a massive step forward, but playing all PS5 games natively on PC is still far off
<a href="https://news.google.com/rss/articles/CBMijwJBVV95cUxNYTNTQ0dlUjk3OWplbnloeHY3SHZVNmhUTHpoTkt6RzQ5bUZVNHB1eUpoaFpFdGtxdkx4VTY1djVfYXljMC1VbDQ1N1lQX1RmR2l4ekZ3b2hTLWdKR09PRWp5V2VFVzFGLWZBbm93VnJaRGJZYmpxZTRTdk8yNkJpb2VoejgwTUJ6X2U4QXdjcEdfVEtOSTNZZmtjckxkcFFSNkp3eW93SDVTemdoRXMyOW5tLXo4TU1ZWjVkcEdDRDNscXZrZVNLYTNkcjlhTElybWFyRGRCNlZzckt3VVZQVlBYQUJaYm5zTkR6UWlOWFJmd2t0MDl6aVBtcXN0NTJxRGNLR0RtVEx5QjdocU9r?oc=5" target="_blank">AnyPS5 project reaches critical GPU milestone in race to enable running PS5 games natively on PC — 100% shader instruction coverage is a massive step forward, but playing all PS5 games natively on PC is still far off</a>&nbsp;&nbsp;<font color="#6f6f6f">Tom's Hardware</font>
