
Microsoft adds Shader Execution Reordering (SER) in latest DirectX SDK for more efficient ray tracing — Intel Arc B-series GPUs show 90% performance uplift
<a href="https://news.google.com/rss/articles/CBMirwJBVV95cUxPUGg0TkwweTYwb3Ayeld4djRMV21rNkROSEd5MFpuTElJTnFCUWFEYS1iNU9KMVM2eXpidVRDQkx5bm9WV25DZG4yRk8xLUFycExsN0g5R1RqYUJlUVhhR1VhenFFWXR3S1E4R3gtNEt3d1hHc01DQ25ZQVpWOWxkVVBCOTZSVlRaX0VZYURkNEVuNERQVjhWcmczSjVOZFZEQ2FleGN0T3ZEWUtLSk51WlNraDZ6bmhwVFFGVnFhTHkwa1Vrck5YTzdpTmlDOE5Rc2g1QVVXNGxuajM1cWdpcUZUSnBoYVJoY1BRTTRWT1RWamtiTnRaZjdtTGl2X183bjhfY0ppX2FGbm1HcGhpYmZLLUN0REMzMGVjNzVPQlh2WDI5WWhUakJ2Q1o2Zms?oc=5" target="_blank">Microsoft adds Shader Execution Reordering (SER) in latest DirectX SDK for more efficient ray tracing — Intel Arc B-series GPUs show 90% performance uplift</a>&nbsp;&nbsp;<font color="#6f6f6f">Tom's Hardware</font>
