
Bungie explains Marathon's 'graphic retro futurism' aesthetic and the 'live narrative' lessons it learned from 'Destiny' (Interview)
<a href="https://news.google.com/rss/articles/CBMigAJBVV95cUxPQ3lTSWI5Vnp6UFZQRW1taFdWX3Qyam9DOTRiZVRtb1NwVm01R2RHRkx5eHFEOU1LVmhqbWRIYVNiOURUSUtFVlp2VG9vUEtDTlVfMG5QLWtXQjNRWFJaR1VCcmJWbmt3alI5cFpWLXA3d2k5OFFkMmZlZFhlZFFkdXBhMG1qbXhVTy1RdGdEa1dfTG9Lam9pN2hnQ0VBZHI5Y0xxRWZHX1NJR3lnWjE4bnNOa0tWNVpGaWpVQ3Q3dVRUTGFnS0Y2SUNReXJCODhzT2w0aXp6Z1hzc05fbzNRUTRQY3FqdlJ5OTRzNGhCR01uLTl3dG9NZkpfQlhtRFk3?oc=5" target="_blank">Bungie explains Marathon's 'graphic retro futurism' aesthetic and the 'live narrative' lessons it learned from 'Destiny' (Interview)</a>&nbsp;&nbsp;<font color="#6f6f6f">Space</font>

