
A gamified interactive E-book incorporating metacognitive self-regulation: effects on physics achievement, learning motivation, and metacognitive self-regulation ability in junior high school
<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxOajRCQnNfTnBoV1ZwSTNURTd5a2ZYZ1lTb3ktSFBrR0NaRTZScE9sMURIRF9fYzdRVDhKTkZkbFdQMEZfaERVR0wxZXpWbTJlY1VOQ3ZLTXFGSFBoYWg3VVFIUjBzOU9UcXlJNThmdm9hRVRERVRYWjdQQjJ2T0htdXZ0OVMyQV9mR1RPejVLOEpLQQ?oc=5" target="_blank">A gamified interactive E-book incorporating metacognitive self-regulation: effects on physics achievement, learning motivation, and metacognitive self-regulation ability in junior high school</a>&nbsp;&nbsp;<font color="#6f6f6f">Frontiers</font>

