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Category:All HeadlinesWorld & GeopoliticsMarkets & EconomyTech & AIPoliticsSearch results for: "How gamification affects" (30 stories)

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Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling
Lead StoryNaturegeneral
Apr 29

Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTFBqOVE2endGX01sYzlqMERUUmw2TnZwN3ltQ0xKZ1BKMm5qQ3oxc3ozVjlmMHBTT2VfeExPTGhyZG5fV0NKNEYwU19aUTdZZVBOMFFMdENUWlVxOVMwWFdV?oc=5" target="_blank">Investigating the effect of gaming habits on extrinsic motivation in gamification environment through structural equation modeling</a>  <font color="#6f6f6f">Nature</font>

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Search Results for "How gamification affects"

Updated every 3 minutes via FreeNewsApi, GNews, Currents API & Google News

29 stories displayed
A gamified interactive E-book incorporating metacognitive self-regulation: effects on physics achievement, learning motivation, and metacognitive self-regulation ability in junior high school
Frontiersworld

A gamified interactive E-book incorporating metacognitive self-regulation: effects on physics achievement, learning motivation, and metacognitive self-regulation ability in junior high school

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxOajRCQnNfTnBoV1ZwSTNURTd5a2ZYZ1lTb3ktSFBrR0NaRTZScE9sMURIRF9fYzdRVDhKTkZkbFdQMEZfaERVR0wxZXpWbTJlY1VOQ3ZLTXFGSFBoYWg3VVFIUjBzOU9UcXlJNThmdm9hRVRERVRYWjdQQjJ2T0htdXZ0OVMyQV9mR1RPejVLOEpLQQ?oc=5" target="_blank">A gamified interactive E-book incorporating metacognitive self-regulation: effects on physics achievement, learning motivation, and metacognitive self-regulation ability in junior high school</a>  <font color="#6f6f6f">Frontiers</font>

Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations
Naturegeneral

Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE03X2F5aTl3d3FHX0NFNU00SU1VbDgtVVA1OFEzTG10SlNIald6SVIzc2hiMWVxQXcxUmgxVFcxOEVtMkp6ZDJfUnYzbFdtazJGQklMeFhDcDlrMlN4eTJn?oc=5" target="_blank">Positive feedback or indifference? Investigating the impact of gamification strategy on patient gift-giving behaviour in E-consultations</a>  <font color="#6f6f6f">Nature</font>

New study reveals how young people are influenced by gamification features on Snapchat
European Digital Rights (EDRi)world

New study reveals how young people are influenced by gamification features on Snapchat

<a href="https://news.google.com/rss/articles/CBMiswFBVV95cUxQSjZsQ2FRbzNzOXV6aUhBQ29sS1VpQVZRTWtWTEsxVWROS01mYXU0dU9taFFSa3hjSjJYMWppQ2VGOG1mejFvcUxHaFo5M3dwTTdZNkVQNXRKX29jdEpnMXBBeHp6Y1NRV0k5bkxVMkpmWFhMZ0tYUHZxeVA5SXVHUHp2aWxUSmgzVWlESXJZU001M1lKY3FnRTVjY2ZCRElXVXJjbGNjcHd6VG9vSmtQbEE2MA?oc=5" target="_blank">New study reveals how young people are influenced by gamification features on Snapchat</a>  <font color="#6f6f6f">European Digital Rights (EDRi)</font>

How gamification affects switching behaviors in the mobile-commerce platform: the role of customer engagement and switching cost
Frontiersgeneral

How gamification affects switching behaviors in the mobile-commerce platform: the role of customer engagement and switching cost

<a href="https://news.google.com/rss/articles/CBMilgFBVV95cUxONjI0Zm5KdXdXdmNlZGEyYzMwLThCT2xRYmtwWlltR19RQkhaSUVEMVlqRHFRSFVncnBFenJXMTYwSkQ2RWF5WVkycjJNbVRWU09TVnJDNl9iSklsMzcxcy1JMk96Z21fLTRkU0cxaGc4VWNIVm44T1o4ZEpHNnlWT1ZfaG9xVS00Yl9OUXBrc0lMY2ZLalE?oc=5" target="_blank">How gamification affects switching behaviors in the mobile-commerce platform: the role of customer engagement and switching cost</a>  <font color="#6f6f6f">Frontiers</font>

The influence of Snapchat’s gamification features on young people
Bits of Freedomworld

The influence of Snapchat’s gamification features on young people

<a href="https://news.google.com/rss/articles/CBMirAFBVV95cUxNaE4zektEWEowN2V0RlJ2OUdLN0ZLM1JZM0FQUHRWMU80VTJ6SzVWcDlGRW5meFgzTGt5ZkR0YVBaV195N0dZSThfei03bUpCNnVzVVlLNWZrOG9sY2V6cWN0cXNVb0dvT3YzN1pxRzJkdkhHcDlmb0pvOXY5RXlpTERaWGN5MDJqVjFLY0pEektOZGhPejBtS1VEbHBha2V5NHpfc2hjN2dUSVZP?oc=5" target="_blank">The influence of Snapchat’s gamification features on young people</a>  <font color="#6f6f6f">Bits of Freedom</font>

The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness | Humanities and Social Sciences Communications
Naturescience

The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness | Humanities and Social Sciences Communications

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE02TlU0UmhTTTFDVWlKQVZrVkxRNkMxQmhYc1NOd3B4d0p2dS1GN2xQblVLd1RvY2hqc3ktYU1uekJrWEJaTlBwMUY2c2JfWHJYZW5xdTdmTzVBQkNKLXhz?oc=5" target="_blank">The influence of gamification features in wearable fitness devices on perceived value, device loyalty, and exercise continuance intention: the moderating role of personal innovativeness | Humanities and Social Sciences Communications</a>  <font color="#6f6f6f">Nature</font>

AI-mediated feedback in gamified programming education: effects on vocational students’ achievement and motivation
Frontierstech

AI-mediated feedback in gamified programming education: effects on vocational students’ achievement and motivation

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxNeHNZOG1welVNUk1odGpqaVlmbjRjUUx5ZkNDeVdyQVpLN3RzSmRyMlVyYTZZUUdQOE9FMGhITDBvZENVbmh2cEZqTldERHdybEo1cHMtY0dYVDBlRmIweXJzekxQY0pDTzJfOU9ZcVQ0ZVlZM2R1TF9jNE5BUlM2b0JiN24wdmxRWjZMMTRncW0?oc=5" target="_blank">AI-mediated feedback in gamified programming education: effects on vocational students’ achievement and motivation</a>  <font color="#6f6f6f">Frontiers</font>

Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis | Scientific Reports
Naturegeneral

Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis | Scientific Reports

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE5rcWRTc1BRRHJqclhLOExFQU9PMnFLYllaYTduZnNveTEtdGhYaEVlWWg4dEVwNEREcEJvenpvM1pmdU95ekZRdFlzeFJvd01ORlFON1hGeFBsU01pTUY4?oc=5" target="_blank">Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis | Scientific Reports</a>  <font color="#6f6f6f">Nature</font>

Gamified human resource management as a driver of employee engagement through intrinsic motivation
Frontiersgeneral

Gamified human resource management as a driver of employee engagement through intrinsic motivation

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxNQVRLYmprbEg3UjNxSGN0NFBUdUNrbHZBYWZNZ0NuLUtoWGNfek1LblBqN0w0MS1QdU1fbEtvUmxJWC1LNEtPb05CYW9LbkhPelFxMFZ6M0FMZzI5ay1RZmtDS1FPRjZtOG56T0EtVHRFSTVCYzlFd3BxcTZCc0pMZ0MzRFB0Uzc4T21DdVlWOWRNQQ?oc=5" target="_blank">Gamified human resource management as a driver of employee engagement through intrinsic motivation</a>  <font color="#6f6f6f">Frontiers</font>

Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes
Naturegeneral

Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTFBhQzhXTUpvbC1SREgwazRlWFhXWEJBUVhvbHlzaE1uQ0ViRWpXUUwxSmZJNTUwVDdnZUU5V3YzeFAxZlByYzhMTGJiSlBQQjB2MEFXZDI5REdUN2REdmlV?oc=5" target="_blank">Immersive experience in virtual reality gamification teaching: analysis of the mediating effect on educational learning outcomes</a>  <font color="#6f6f6f">Nature</font>

Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting
Frontiersgeneral

Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxNNHJoa0xwM2NGajZrVGI3TFdWdmo3RzJNbTVZQzh1OTA4X0FDOGdNWTZ2OExCT0VNQTJkQ3hZX2ZiWXR3dHVBMFF1TTN3NkZaNUZ4UHBiQkFNaDJYaS1OdmJNMWxmNmFFajN5Vng4MlgzMm56SmVQTkJPZ1F3UkFQeWRTTDhIVVlSQmF5SExPVXd6dw?oc=5" target="_blank">Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting</a>  <font color="#6f6f6f">Frontiers</font>

Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Frontiersgeneral

Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxORnk0VWhEUXM5WnAxODNtemNaOTVMVGpvVzd5N3c1R0xvSEJJcWhxQWJjRV83eXBQVjcxWTliRjFrSGtmTVA4M0ZZNEpUWHpRWk5SZjRyb3RwRW1yQnRZQzI2T0tucVR4S0hEbXQ3V0FHNVNTT3FoNU1JWkYzOXRocGp2NnVJR1ZhenpwN3dMNnVGZw?oc=5" target="_blank">Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach</a>  <font color="#6f6f6f">Frontiers</font>

Gamification in digital education: engagement, retention, and equity assessing the transformative potential of game-based learning in virtual classrooms
Naturegeneral

Gamification in digital education: engagement, retention, and equity assessing the transformative potential of game-based learning in virtual classrooms

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE11RFdBX18xbnZ4TFZZcmE3eDFqWWctd1VOalRaRzR4ZWdPbHlucy1oaHg3N21vWVBJNUhya1kyRi00WnA5eWpzUW02eWduUWM4cjFOYTQ0cW9Fb1dQcklv?oc=5" target="_blank">Gamification in digital education: engagement, retention, and equity assessing the transformative potential of game-based learning in virtual classrooms</a>  <font color="#6f6f6f">Nature</font>

Can gamification really enhance learning performance? The importance of balancing gamification design and content quality
Frontiersgeneral

Can gamification really enhance learning performance? The importance of balancing gamification design and content quality

<a href="https://news.google.com/rss/articles/CBMijwFBVV95cUxQdWlndTlhdVBUOVc5YW5Nak91TkZmWnh6anVBdS03VmdmTjd5T2tYRktsT3JEVzYwQlVmX1BoNVhGM2E1WEVxaU01cW5MT2hIaUF4dEJ2MDBrdVRDVVhweHFFdWZMd2hDeFhWdElWUS1PdG1GcWZFN3d0Zl9qQVpMZnc1ckZ3MmRwUTZUNU0wWQ?oc=5" target="_blank">Can gamification really enhance learning performance? The importance of balancing gamification design and content quality</a>  <font color="#6f6f6f">Frontiers</font>

Impact of gamification on school engagement: a systematic review
Frontiersgeneral

Impact of gamification on school engagement: a systematic review

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxNYzktTHl4ZmNyeGJvT2tYRHVBck5KNWEzRm01dUFDbGN4MVhxLUtCaGg0TXJnX2FINmRuXzJrOGU4ZE9hdDJNVEVQYU0ycHc5N0NFM0JraW9pbVZqUVZ6WEhLcVhNMTdWNFlLVUpOcFRIY2ZRVU9hZ0FVMDZqVGF0MHVMZDdkTTJZeGVVQjQ2alY?oc=5" target="_blank">Impact of gamification on school engagement: a systematic review</a>  <font color="#6f6f6f">Frontiers</font>

The impact of work gamification on Chinese employee creativity: a moderated mediation model
Frontiersgeneral

The impact of work gamification on Chinese employee creativity: a moderated mediation model

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxQZkhONUZ0M0c1YUVXMy1pRnVqTnkzcjZEaGRZSGk2VHdZNkFSZGZiTXlrY1dpSlc5U3FhUE93c1pYRGtwcERGZ015ZTZEZUdOQzZkOV9JQnVvckFPRmZyVDBlckd2NEtobkpFektVcnQzS3p3Um5pbXo4cTFLQVJlQ3NyN3Q4Q1BmMjF5bmNQT21yUQ?oc=5" target="_blank">The impact of work gamification on Chinese employee creativity: a moderated mediation model</a>  <font color="#6f6f6f">Frontiers</font>

Play hard, study hard? The influence of gamification on students’ study engagement
Frontiersgeneral

Play hard, study hard? The influence of gamification on students’ study engagement

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxNWEd3eDNUdGdkaTFPQkQxVzB1YzZhQzJydnZkeHhGazBHWXAyd3FydFR5MW5VNElOeEY3R092WkRnU3gxa1dpdl9YRUpLaDRGVjhJYXJoNVVRbWlYcEJsQzFjR3N4M0lScC1KdHM3eXNCU055ME4xbDkzaUpUd2k1b1ZVckJ1NVE5OTlrblVNNUM?oc=5" target="_blank">Play hard, study hard? The influence of gamification on students’ study engagement</a>  <font color="#6f6f6f">Frontiers</font>

Impact of gamification on student motivation: a gender-based moderation analysis
Frontiersgeneral

Impact of gamification on student motivation: a gender-based moderation analysis

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxONnZ1Tm0tMXZab3JyQzhSNTY1U2lCNWdKbE5VLURwQmJZRGRReVJjc0FMN25JVnRCSjU3cFZzMVFYaDQxamVRNWh6MlVpcGhJbGZCTVMtOE9NV29ianRzZ0VBWC1LdkVCVnFmQXo5aXhVZGRDVTZUSTZPNnNEOHdYNFNzTUVjTWZOOVFwWGd3dmk?oc=5" target="_blank">Impact of gamification on student motivation: a gender-based moderation analysis</a>  <font color="#6f6f6f">Frontiers</font>

Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior
Frontiersgeneral

Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxNODhrLUprLVh1Z01USDN6NVhfS05yNjd0c2ZWalBRSGp0Yk9wWVROZUk2bWtCekxxbFQtRmVJV185MXp0X2N2Y0VEVHhWWUx3WmI2enN4N29RbjQ3MUJuS0N3Sm82RFMxUDlLSUJmX3B4aXU1d25Bd1JIYTlWMWtMc25MVm9GNEgwdDN0ZG5ZcGlmQQ?oc=5" target="_blank">Gamification in education—teachers’ perspectives through the lens of the theory of planned behavior</a>  <font color="#6f6f6f">Frontiers</font>

Systematic literature review: gamification in teacher professional training (2019–2025)
Frontierstech

Systematic literature review: gamification in teacher professional training (2019–2025)

<a href="https://news.google.com/rss/articles/CBMikAFBVV95cUxPLWUyT3lkMjRNeFhBNmxJem1UazM2T1dFM0dQaF9EbUFXdndxUHUybUNOdUlTXy1aVmRkRUJBZjRrSnVUTy1LcUVXa1FBTGtQNmtVVEI4bnY3a25US3NHQ0RObzRWOS1tb2NCOXZhN0pMRVFDMU95eUZPSEI1MkU0Mk5CdDBMallmRXIyU1lvQ1Y?oc=5" target="_blank">Systematic literature review: gamification in teacher professional training (2019–2025)</a>  <font color="#6f6f6f">Frontiers</font>

Going ‘Above and Beyond’
University of Central Floridageneral

Going ‘Above and Beyond’

<a href="https://news.google.com/rss/articles/CBMicEFVX3lxTE1nUHdUNnZBcGhObVJLc0VwVW95ajFZSnZBanFwMWVRbkJwMHRMX1BpS0tjMjNvOXVXbUNjaWs2allKeERadHF0enBXRUJjTGJ3M3lhRzFHZWRaOUJIaDhub3dGZlVKVU9uTW9VREFhT2s?oc=5" target="_blank">Going ‘Above and Beyond’</a>  <font color="#6f6f6f">University of Central Florida</font>

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
Frontiersgeneral

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxPUF9uaTdOQlNPczFMakM5aGhLd2dDVW55R2ZpeFZIUkdaSWdrLUtIcnVTalhLYkQ4b2pod3JmS245WFBFaHR5SnNqcWF3RUVTYzk5SlE4MHZCUWNERlc2NTlTbXNBTTJBU0V5T194UFROdHdMSHdJYktDYWl4MkU1QXgtXzFHLWFKNnlHcGRLdUhUQQ?oc=5" target="_blank">Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis</a>  <font color="#6f6f6f">Frontiers</font>

Beyond Gamification: Unlock True Engagement Through Playfulness
SHRMworld

Beyond Gamification: Unlock True Engagement Through Playfulness

<a href="https://news.google.com/rss/articles/CBMiowFBVV95cUxOVnNUMnhoMVo4TFcwZzM2Q0U3ZmQyWnZ2OXdJZEUwVk5CbXNkam9Bd194QVhnSmFIS3RkUTFFRHJyVEhwNlk4dnctTUN1cV80ZndSRU1UQlpJS3FlaVJGbFVzUGgwc1JTTEZkdTNWOGpZVEhFQzhJWmQwNXZyVTdRcVo2SGxKLUpFaEtiSnE0THlNOTZjaDlSTWw4WXBzVDZqMzJr?oc=5" target="_blank">Beyond Gamification: Unlock True Engagement Through Playfulness</a>  <font color="#6f6f6f">SHRM</font>

The role of user participation and psychological distance in consumer brand attitudes in gamified marketing
Naturemarkets

The role of user participation and psychological distance in consumer brand attitudes in gamified marketing

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE40N1lReU51VmxJWlBteGxXTXF2U21EaTRRV1lISVE3TGFFNFJ0U05FZXpQYlJkbUdyTHZuV3RsbHpKbEpubTlmTHhGTTZPUmJZdklzeXJNcF9LMFNKTGZR?oc=5" target="_blank">The role of user participation and psychological distance in consumer brand attitudes in gamified marketing</a>  <font color="#6f6f6f">Nature</font>

Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Naturetech

Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE51TXJ2Z3Nod0xyZ3JLYlNUZldGZ185SVZXcklzdFRhbmlUYUdUVnZkel9NOEVRQ3BBYkViN3E1LU43Q1EwaC1RZGlBa3dMQlZLbUYzMkhfOWcxWXVldHc0?oc=5" target="_blank">Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR</a>  <font color="#6f6f6f">Nature</font>

Gamification and motivation in adolescents. Systematic review from Physical Education
Frontiersgeneral

Gamification and motivation in adolescents. Systematic review from Physical Education

<a href="https://news.google.com/rss/articles/CBMikgFBVV95cUxOdEpqQkNDM3U2cWRrakQxRDl1SHhtZEZkSDVFSGxTVHlFM3pHVWFiakluRXlNRW1LZUNGWVZEeUNfaW1adFFRZVBvMy1RV0dqb01vT3JaSFJPVWxjMDZNeFJwS0ZCQy1qQVE5TURLdVNkYkxOTnFmVDJsMmFQWVRlRnlVaGRlZHNBb09LX09tYWgzUQ?oc=5" target="_blank">Gamification and motivation in adolescents. Systematic review from Physical Education</a>  <font color="#6f6f6f">Frontiers</font>

Gamification, past habits may impact future eco-friendly tendencies differently
The Pennsylvania State Universitygeneral

Gamification, past habits may impact future eco-friendly tendencies differently

<a href="https://news.google.com/rss/articles/CBMivAFBVV95cUxPaF9WVzRfTVpIT0dVZEFwX0hlRjBIa2NfaXRKSkJoS3BqUnJYT3JkZGJ0NUZmLUg5Vm92WjM4UFJiVGdEQ3E0TkhBQU9FQXMzOWs4RkxCTXhQMDFQdXpjd2FqZXNEMUtOOV9BT19yZHMza1NfTldmdXdoWWdiX01UR2NobDVQYkNWVE1vblNkRmduMnZsdDNWYnhaMmR6a1lyQXpROVY5QXlaWEtSbFQ2bW5uQzVzNW5IcFN4Mw?oc=5" target="_blank">Gamification, past habits may impact future eco-friendly tendencies differently</a>  <font color="#6f6f6f">The Pennsylvania State University</font>

Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis | Scientific Reports
Naturegeneral

Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis | Scientific Reports

<a href="https://news.google.com/rss/articles/CBMiX0FVX3lxTE02a2xNemgxWHlsa05sb0NCNGRtY3ctU3pxbW9HS2RPNTRFSkt6cFNfbGdXM0ROU0Q2eDZ1d0szSnktQjZTcVN6a1NuV0xPUjZYS3cxSHFESmk2QjJURWtr?oc=5" target="_blank">Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis | Scientific Reports</a>  <font color="#6f6f6f">Nature</font>

Research on the influencing factors of users’ continuance intentions of wearable medical devices—a perspective integrating the UTAUT model and gamification elements
Frontiersgeneral

Research on the influencing factors of users’ continuance intentions of wearable medical devices—a perspective integrating the UTAUT model and gamification elements

<a href="https://news.google.com/rss/articles/CBMilgFBVV95cUxNLXB1eVpTS2xPVTNjQ1lvMFZwNHd2ckdEZXR1dnk4UzltdUhGd2wtMWZ3endvX3ZUSHlYYkNRMDJ4MmJGNXIzNGx4cXFJR3NrVWF2OTI4bzBsRzBwUnJYZUVEVHRiTFA1T1ZIcUJEdENISVNNMWYwVjJUbUFSUzk5cTNNT3NoLVR0cU1FNjUzVDc5VHBOdUE?oc=5" target="_blank">Research on the influencing factors of users’ continuance intentions of wearable medical devices—a perspective integrating the UTAUT model and gamification elements</a>  <font color="#6f6f6f">Frontiers</font>

"How gamification affects" — Live Google News Trends & Headlines