
One former Highguard level designer thinks it's struggled because Wildlight "leaned too far into the competitive scene"
<a href="https://news.google.com/rss/articles/CBMi4wFBVV95cUxQZW50TXhCS2d1MkE4cjdjY1JFUkpMU3hiQ2FWclBoNXRKNXhnVng3cU9ZVWl4M1dkYzdZTUE1N0oxc29iZlJsQ0ZsOV9taklRVFd1U3JzMVVmYXFRVFZHR01DQ3BzM1ZRZjVSWUtrUzZ1M2NONXF6NHh6ZGJnZG92TzdNbjc0SHprY3VnMXJpZ2dhcEdQZUlDMzludlVadGI4UFlpbHlWWGRYUmRXTDlfZDNRZ1VtQ1FTNTA1LUNobXlXdE42b1lERU1XRUJZOWsySEgwU21YcGx0bUIxSGt0dm90cw?oc=5" target="_blank">One former Highguard level designer thinks it's struggled because Wildlight "leaned too far into the competitive scene"</a>&nbsp;&nbsp;<font color="#6f6f6f">Rock Paper Shotgun</font>
