
The Entity-Component-System - C++ Game Design Pattern (Part 1)
<a href="https://news.google.com/rss/articles/CBMi0wFBVV95cUxNM21wU3Q5Z05QUk1Yd1NuZTN6aDZnZlV0V1BqS3BZajlveFEwUDRCMEY1NVBLT3BBdWpJUE5TRUhIT1ZPZXpZVjdGNnVWbDQzZkdfN3FyZkxjN3hvMEpuaXdWb0t5OVNXYWFLYzRzeUlNNjF1Z1MxWTNtUm9PYnBfd1JnT2ZuNUNkLWxJbUNJM1NoNGZlMS1BMW9lN3g2amVnXzF0WWduN09yMWF1bWZ6QVpPa1BXUzd6SDNpUEFYTFlqQTNWeVhDNWVYeWZGRVZmamJz?oc=5" target="_blank">The Entity-Component-System - C++ Game Design Pattern (Part 1)</a>&nbsp;&nbsp;<font color="#6f6f6f">GameDev.net</font>

